How-To Guide for Coaches
Every coaching tool · Updated November 3, 2026
Start here
Start here: demo or private team
Explore the coaching tools without confusing presentation examples with private team records.
1.Open the Demo. No login is required. Choose TACKLE or 7V7, then OFFENSE or DEFENSE.
2.Select Load presentation examples to add local examples without replacing your edits. Open any tool in Coaching tools.
3.Demo plays, notes and examples stay in this browser. They are not shared with a real team. Browser storage can be cleared or evicted; download recordings you want to keep.
4.For private team work, use Log in / Get started. Confirm your email when registering, then use your authorized team invitation. Official roster and staff directory entries do not create accounts or grant access.
5.Coaches complete the one-time profile/password intake when prompted. Players use their separate experience and need coach-approved roster linking before private player records appear.
This guide describes current tools. Demo examples are not proof of live AI accuracy, private sharing, or device compatibility.
Section 1
A complete presentation walkthrough
1.In Demo, select Load presentation examples. Start in Home and open Playbooks to show a formation and animated play.
2.Open Roster. Show the player positions and assessment-based offense/defense scheme suggestions.
3.Open Plays & formations. Choose a play, add Defense on field, and use Play, Pause and Reset animation to show both units moving.
4.Choose Copy & edit or open Create. Move a player, draw a route, show a block, preview the play and save the demo copy.
5.Open Game Day. Choose the formation and play, add a defensive front, adjust personnel and select CALL PLAY. Explain that calling a play is separate from recording a snap.
6.Use the camera Record control, allow camera access, record a short clip, stop and replay it. Download the clip to keep it.
7.Open Film Room to add a timestamped observation. Approve it, then create a practice or homework draft.
8.Open Player view. Show approved notes and homework; unapproved film observations stay out of the player's notes.
9.Show Lineup, Evaluation, Snaps, Scout, Signals, Print & wristbands and Team Activity. Describe sample/manual results honestly; do not present them as AI tracking or real team activity.
Section 3
Create a Play: draw, block and save
Where: Create, or Copy & edit from a play display.
1.Choose a formation, name the play and start drawing. Copy an existing play when you want to preserve the original.
2.Drag a player circle to move its starting position. Double-tap or double-click a player, then trace its route with your finger or mouse.
3.Select a player to open its controls. Choose route or block, enter its assignment and mark the ball carrier when appropriate. Blocking paths end with a crossbar instead of a route arrow.
4.Use Ball path to describe the ball's movement. Review possession and timing in playback rather than assuming every route carries the ball.
5.Use player speed to adjust individual movement; the default and maximum are 100. Other players need not slow down with that player.
6.Use undo/redo to correct drawing changes. Grid, alignment guides, route templates and breakpoint controls appear where the editor provides them.
7.Use Play/Preview, Pause and Reset animation. Scrub Play progress to inspect the play at a specific moment.
8.Save the play explicitly. Demo saves are local. Private saves require permission for that team and side. Changing formation or replacing a draft can require confirmation; do not discard work you need.
Saved authored routes and timing take priority. Movement for players without assignments is illustrative, not a verified football responsibility.
Section 4
Add defense, direction arrows and blocking targets
Where: Defense on field in offensive Create and supported study/Game Day displays.
1.Choose an opposing defensive formation. Its defenders appear beside your offense; the choices match TACKLE or 7V7.
2.Press Play to see the offense and added defense move. Pause or scrub the timeline to inspect the developing play; Reset animation returns to alignment.
3.Defensive direction arrows show illustrative pursuit. Dashed blocking indicators suggest targets for unassigned offensive blockers when a defense is present. Drawn blocking assignments remain unchanged.
4.Select No defense overlay to remove the added front. Adding it does not overwrite offensive routes or save new defensive assignments.
5.To author an actual defensive play, switch to DEFENSE and draw the defenders' routes and assignments in Create.
These added-defense arrows and suggested blocking targets are teaching illustrations, not verified coverage, collision simulation, guaranteed block success or AI grading evidence.
Section 5
Create from typed play instructions
Where: The typed-play controls in the authorized play editor.
1.Describe the formation and label each player's movement clearly. Give direction and yard distance rather than vague instructions.
2.Request the draft and resolve any formation or instruction ambiguity the tool reports.
3.Inspect starting positions, routes, assignments and playback. Correct the draft before saving.
4.Save the play explicitly. A proposed alignment becomes a new team formation only when you explicitly save it; existing formations are not silently replaced.
Typed AI interpretation needs authorized private team access. Demo drawing is not a substitute for a successful private AI request.
Section 6
Plays & formations: study and edit
1.Choose Scheme and Play in Demo, or select your team's saved formation/play in the private playbook.
2.Read the Assignments list. Select Defense on field when studying offense against an opposing front.
3.Use Play, Pause, Reset animation and Play progress. Authored paths retain their behavior; unassigned movement is illustrative.
4.Use Copy & edit to work from a play without changing its original. New from formation starts a fresh drawing from that alignment.
5.Use the explicit zoom buttons and pan control to inspect the field. Mouse-wheel scrolling does not zoom the diagram.
6.In the private formation manager, create or select a formation, name it, drag positions into place, add/remove positions and explicitly save as new or update. Formation editing is separate from play assignments.
Section 7
Record the real play with your camera
Where: Record controls in Create, Game Day and the demo Film Room.
1.Prepare the play and position the device so the relevant players and field are visible. The diagram itself is not the recording.
2.Select the camera Record control and allow camera access. Allow microphone access when recording with audio is offered.
3.Record the team performing the play. Select Stop when the rep ends, then replay the captured video.
4.Download the recording if you need to preserve it. Demo video files are session-local; reloading or leaving can lose the clip even when notes remain.
5.In an authorized Game Day workflow, attach the clip to the called play and check its real upload/processing status. A failed or pending upload is not a finished analysis.
Camera capture is bounded to 120 seconds and 50 MiB. Browser recording formats and hardware permissions vary. If camera access fails, check device/browser permission and use the offered clip upload fallback where available.
Section 8
Playbooks and Preset Library
1.Open Playbooks or Preset Library. Choose your format and side, browse formations and select a play to preview.
2.Use search and available filters to narrow the list. Open the diagram, read assignments and watch playback before choosing a play.
3.Copy and edit a reference play to adapt it. Favorites and collections organize plays where those controls are available.
4.In a private team, use the authorized install action when you want a library in your team's playbook. Installation is separate from browsing public references.
Reference diagrams are teaching reconstructions, not proof of a team's actual assignments. Defensive coverage names require verified references; reconstructed fronts and fits are not inferred matchups. Demo edits do not install private team records.
Section 9
Roster and suggested offense/defense schemes
1.Open Roster. In a private team, add players or use the available bulk/CSV controls. Record jersey number, name, position, unit and status accurately.
2.Open player assessment controls. Use recorded drill results and observed trait ratings; do not fill missing assessments with guesses.
3.Review Suggested schemes for both offense and defense. Suggestions use eligible roster positions plus available assessments; position-only results are labeled when assessments are missing.
4.Check personnel gaps and supporting evidence, not just the fit score. Add the rest of the roster and assessments to improve the comparison.
5.In Demo, expand Demo player assessments · Local only, select a player, enter trait ratings and see the rankings update. Search name, number or position to find a player.
Suggestions do not automatically install a scheme or change a lineup. Inactive/departed players are excluded. Official directory entries do not establish private membership.
Section 10
Evaluation and position grading
1.Open Evaluation and choose the player, tested date or evaluation context provided by the screen.
2.Record drill measurements and review the position-specific criteria. The 25-position rubric is the grading standard for supported film evaluations.
3.Review safety flags, position fit and suggested depth-chart information where available. Suggestions need coach judgment.
4.When AI proposes a film score, inspect the actual frames and criterion evidence before approving it. The final rubric total is computed from the criterion scores, not invented by the diagram.
5.Save the evaluation explicitly; use print/export controls when offered. Demo Evaluation saves a coach-approved demo record, not a real player's official grade.
Section 11
Development: measurements, goals and coaching
1.Open the player's development controls in the private coaching workspace. Record actual position-specific measurements and the date/context of the drill.
2.Add a concrete development goal and review comparable measurements over time. Measurements and goals are separate from legacy trait ratings.
3.Review any AI coaching draft against recorded evidence. Approve only the actions you want to use; suggestions must not publish themselves.
4.In Demo, Development is a local worksheet: enter Name and Details, then Add entry. It does not measure an athlete or create an AI coaching result.
Section 12
Lineup, depth charts and personnel packages
1.Open Lineup. Review roster status and the offense, defense and special-teams personnel context.
2.Assign starters and backups to positions and build personnel packages where offered. Review autofill suggestions before saving.
3.Save the lineup/package explicitly and select it for the intended play or game. Substitutions should identify who is on the field, not duplicate the same player into two spots.
4.In Demo, use the personnel workspace to demonstrate depth charts, packages and status changes. These browser-local changes are not a private team's authoritative lineup.
Section 13
Boards and organizing calls
1.Open Boards in your private team. Create a board, give it a name and select the plays/formations you want to use.
2.Order the calls and save the board. Use the available active-board control to select the board for calling workflows.
3.Keep variations as explicit copies rather than silently replacing current plays.
4.In Demo, Boards is a local worksheet: enter Name and Details, select Add entry and review/delete the item below. This does not build or activate a private team's board.
Section 14
Practice plans and drill scripts
1.Open Practice. In the private workspace, create a plan with its name, location and focus.
2.Add periods, duration, drills and scripted reps. Review generated suggestions before saving the plan.
3.Save explicitly. Reuse a template or print the plan when those controls are offered; use on-field controls to advance through the saved practice.
4.Connect approved film observations to a drill so the coaching action has clear evidence.
5.In Demo, enter Practice period and Duration, drills and script, then Add period. Film Room can also create a local practice draft; it is not sent to a real team.
Section 15
Game Day: call, substitute and record
1.In a private team, open/start the game with opponent and setup details, then open the Play Calls workspace. In Demo, open Game Day directly.
2.Search or filter plays. Select a formation and play; check the diagram before calling it. Favorites and recent calls help find available plays quickly.
3.Review personnel packages and substitutions. Add Defense on field for the opposing alignment; enter the observed defensive look and adjustments in the Defense panel.
4.Select CALL PLAY. This creates a snapshot of that call; later edits to a play do not rewrite the original call.
5.Use RECORD PLAY to capture the actual rep or attach an offered video file. Stop, replay and check attachment/upload status. Open Review film when a clip is available.
6.Record the actual snap and event result using the game's snap/event controls. Calling, previewing or recording video alone does not count as a snap.
7.Review pending/offline status. Queued calls can sync later; a conflict must be resolved rather than silently overwriting another revision.
Demo call history is local. Real-device recording, private sync, multi-device races and tracking inference acceptance remain unverified in this remix.
Section 16
Live Call versus Game Day
Live Call is the quick call/result and opponent-charting workflow. Game Day adds the diagram-based sideline call sheet, personnel adjustments and call-linked recording.
1.In private Live Call, open/start a game, set the situation and choose your call. Configure your own call names where the screen provides Edit calls.
2.Identify on-field players and log the actual result, yards and relevant players. Chart the opponent's run/pass and direction when working on defense.
3.Use the provided correction/undo controls for mistakes, then inspect tendencies and reports.
4.In Demo Live Call, set the situation, choose Call, select On-field players, enter Yards and use Record snap. This writes local demo snaps only.
For a call-a-play-and-record-it presentation, use Game Day. Do not equate a selected call with a played snap.
Section 17
Tracker and call-history reports
1.In private Tracker, choose the active playbook and start the game.
2.Log calls and their context as they happen. Review play-by-play and use available Edit/Delete controls to correct records.
3.Inspect the game summary and front-based report, then export when offered.
Tracker call logs are separate from private minimum-play snap counts; they do not feed those totals.
Demo Tracker reuses the local situation/participant/Record snap presentation controls. Its local examples are not the private Tracker data stream.
Section 18
Snaps, participation and game statistics
1.Select the game and unit. Confirm the players actually on the field before recording a snap in Game Day/Game Mode or Live Call.
2.Open Snaps to review player participation and the configured minimum-play rule. Offense, defense and special teams must remain distinct.
3.Review low-participation flags and reports. Correct mistakes with the game workflow rather than fabricating missing events.
4.Statistics reflect recorded event context and explicit denominators, not diagram motion or estimated participation.
5.Demo Snaps counts only locally recorded demo snaps with the selected unit and participant IDs. Presentation examples do not invent snaps. Private Tracker logs do not feed private snap totals.
Section 19
Scout and opponent tendencies
1.In private Scout, add/select the opponent and record the game's context.
2.Chart plays using down, distance, field context, run/pass and direction where offered. Use observations rather than assumptions.
3.Review the report and connect the opponent to the game. Tendencies can combine scouting plays with linked Live Call opponent charts.
4.In Demo Scout, enter Opponent and Details, then Add entry. This is a local scouting worksheet, not an automatically analyzed opponent report.
Section 20
Signals and study
1.In private Signals, add your own call/signals and descriptions. Save changes and print a sheet where offered.
2.Use the study/quiz controls for the intended player and position. Reveal/self-report controls are practice, not server-graded accuracy.
3.Review missed calls to plan further study. Only server-graded attempts feed verified accuracy.
4.In Demo, enter Call sign and Details, then Add entry. These locally entered signals are not sent to players. No built-in call signs are assumed.
Section 21
Homework and player completion
1.In private Homework, create an assignment with title, due date, side and the plays/signals to study.
2.Target the whole eligible roster, a position group or selected players, then assign explicitly.
3.Review status, attempts and server-graded scores. Completion and grading are separate: marking something complete does not prove quiz accuracy.
4.Use reminders and approved sharing controls. Film homework requires an authorized excerpt; private full footage is not automatically included.
5.In Demo, enter Assignment and Player, play and instructions, then Add entry. Mark complete toggles a local example. Film Room can create a local homework draft; no player notification is sent.
Section 22
Film Room: review evidence and approve findings
1.In a private team, upload an accepted clip or open the call-linked recording. Check upload and processing status before reviewing.
2.Play the footage, pause/step to a useful frame and add timestamped notes or annotations. Identify players only when the evidence supports the match.
3.Review segments and available movement/report evidence. Confirm identities, assignments and supporting frames before interpreting execution.
4.Review AI-proposed rubric criteria and approve only supported findings. Unidentified players, missing assignments and insufficient evidence must not produce confident grades.
5.Use approved findings for player reports, team summaries, practice and homework where authorized. Player/parent release and film sharing require explicit approval.
6.In Demo Film Room, record/attach a clip, replay, draw manual annotations and enter a timestamped observation. Approve/reopen observations and create local Practice/Homework drafts.
Demo drawings are manual image annotations, not tracking. Clip files are session-local. Dedicated tracking inference is inactive; calibrated comparisons and validated every-player AI grading are not available. Private uploads have a 50 MiB limit; failed upload quota cleanup and some access/review controls remain open launch findings.
Section 23
Player view: private study and approved notes
1.A real player joins through the approved membership flow and receives coach-approved roster linking. A similar name alone cannot unlock private records.
2.Open My Position for position-specific guidance, Homework for assigned work, Notes for released coaching notes, My Progress for available development records and Study for authorized plays/signals.
3.Complete homework and study attempts; completion is separate from verified quiz grading.
4.Players do not receive the coach's whole workspace or other players' private development records.
5.Demo Player view uses an example identity. Approve a Film Room observation before it appears in Notes; unapproved observations stay hidden. It does not create a real account or send assignments.
Section 24
Print & wristbands
1.In private Print & wristbands, choose the plays/signals and available wristband layout settings.
2.Review call order, numbers and sizing. Save the wristband and create versions where offered.
3.Use Print / Save PDF and inspect the browser print preview before printing for the team.
4.In Demo, choose Scheme and Play, review the listed calls and select Print. This demonstrates printable examples, not a synchronized private wristband.
Section 26
Team Activity and checking what happened
1.Open Team Activity to review the authorized team's available recent activity.
2.Compare activity with saved records and sync/upload status when checking whether work was completed.
3.In Demo, Team Activity lists local worksheet records. If it is empty, add a local practice, homework or other record first. It is not a private audit feed.
Section 27
Live camera AI: provisional review, not automatic grades
1.Use an authorized private coach/team session. Match each drawn player to the roster and position rubric.
2.Confirm jersey identity before requesting player grading. A guessed number or unclear player must not become a confirmed identity.
3.Start recording and enable the live review controls when available. The review samples video in batches; it is not continuous tracking of every player.
4.Read suggestions with their evidence and uncertainty. Unseen players, low-confidence identity, missing evidence and unknown assignments must remain ungraded or require coach review.
5.Stop recording/review when finished. Coach review and approval are required; live suggestions do not automatically become approved evaluations or player reports.
Live camera review has not been accepted with real football footage and authorized coach accounts in this remix. Dedicated tracking inference remains inactive. Demo results and illustrative arrows are not live AI analysis or validated every-player grading.
Section 28
Staff, invitations and player access
1.Use Staff to manage authorized team invitations. The head coach chooses a role and side for each staff invitation.
2.Send the invitation link to the intended coach. Revoking an invitation keeps its history and prevents future acceptance.
3.Shared team codes create pending player-only membership, not coach or viewer access. A player name match requires coach approval before private roster records are exposed.
4.The Demo Staff page is an official directory only. Showing a person there does not mean they have an account or access.
5.Players use their own player tabs rather than coach screens. Viewers are read-only in ordinary team workflows.
Important: Film Room permission hardening remains open: assistant edit/approval/publishing and coordinator side restrictions are not fully settled. Do not treat this guide as proof that all role restrictions are production-ready.
Section 29
Theme, help, password and saving work
1.Use the sun/moon theme control to switch light and dark mode. The browser remembers your choice.
2.Open Feedback to send a request or review. Open How-To Guide from the demo header or existing guide links.
3.Use Forgot password? on the sign-in screen and follow the emailed reset link when needed.
4.Save explicit drafts before leaving. An unsaved-change warning protects supported coaching drafts; browser recovery is not a backup of all team data.
5.Check sync and upload status. Offline queues can retain unsynced work, but a conflict requires attention; do not assume it was sent.
6.Use Print / Save PDF at the top of this guide for the current instructions. The original PDF is retained separately and describes an older version.